UX Research Methods

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Overview of Methodologies

Below are some examples of how the different methodologies break down ranging from attitudinal (testing users' perceptions) to behavioral (understanding users' actions) and from what they seek to understand from "What a user is doing" to"Why they are doing it."




Methods

Below are a number of common UX research methods used in a variety of contexts that span the Discover, Explore, Test, and Listen phases of the design process.

Semi-Structured Interviews

Qualitative, Attitudinal

Direct contact with participants one-on-one to collect firsthand personal accounts of experience, opinions, attitudes, and perceptions

Ethnography

Qualitative, Behavioral

Attentive observation of people, artifacts, environments, events, behaviors, and interactions

Contextual Inquiry

Qualitative, Behavioral

An immersive, contextual method of observing and interviewing that reveals underlying (and invisible) work structure

Diary Studies

Qualitative, Attitudinal

Guiding artifacts and activities that allow users to provide snapshots into their daily lives and events

Competitive Analysis

Quantitative, Behavioral

Testing the usability, learnability, and desirability of competitors' products as benchmarks

Card Sorting

Quantitative, Attitudinal

Asking users to sort components into different buckets based on their comprehension and expected categorization

Co-Design Sessions

Qualitative, Attitudinal

A human-centered approach incorporating active user and stakeholder engagement in participatory design exercises

Focus Groups

Qualitative, Attitudinal

Convening multiple users to provide insight into themes, patterns, and trends experienced collectively by groups

Speed Dating

Quantitative, Attitudinal

Comparing multiple design concepts in quick succession to learn how people react while also validating user needs

Think Aloud Protocol

Qualitative, Behavioral

A method where participants verbalize what they are doing and thinking while completing a task, revealing interface aspects that delight, confuse, and frustrate

Usability Testing

Qualitative, Behavioral

Focuses on people and their tasks and seeks empirical evidence about how to improve the usability of an interface

Heuristic Analysis

Quantitative, Behavioral

Analyzing interfaces with respect to a set of usability best practices to detect usability problems before actual users engage with the interface

A/B Testing

Quantitative, Behavioral

Comparing two versions of the same design to see which performs statistically better against a predetermined goal

Web Analytics

Quantitative, Behavioral

Measurement, collection, analysis, and reporting of internet data to understand and optimize usage and usability

Survey

Quantitative, Attitudinal

Collecting self-reported information from people about their characteristics, thoughts, feelings, perceptions, behaviors, and attitudes

Much of the content in these cards was inspired and informed by Bruce Hanington's and Bella Martin's book Universal Methods of Design. Martin, B., & Hanington, B. M. (2012). Universal methods of design: 100 ways to research complex problems, develop innovative ideas, and design effective solutions. Beverly, MA: Rockport Publishers.