Overview of Methodologies
Below are some examples of how the different methodologies break down ranging from attitudinal (testing users' perceptions) to behavioral (understanding users' actions) and from what they seek to understand from "What a user is doing" to"Why they are doing it."
Methods
Below are a number of common UX research methods used in a variety of contexts that span the Discover, Explore, Test, and Listen phases of the design process.
Semi-Structured Interviews
Qualitative, Attitudinal
Direct contact with participants one-on-one to collect firsthand personal accounts of experience, opinions, attitudes, and perceptions
Ethnography
Qualitative, Behavioral
Attentive observation of people, artifacts, environments, events, behaviors, and interactions
Contextual Inquiry
Qualitative, Behavioral
An immersive, contextual method of observing and interviewing that reveals underlying (and invisible) work structure
Diary Studies
Qualitative, Attitudinal
Guiding artifacts and activities that allow users to provide snapshots into their daily lives and events
Competitive Analysis
Quantitative, Behavioral
Testing the usability, learnability, and desirability of competitors' products as benchmarks
Card Sorting
Quantitative, Attitudinal
Asking users to sort components into different buckets based on their comprehension and expected categorization
Co-Design Sessions
Qualitative, Attitudinal
A human-centered approach incorporating active user and stakeholder engagement in participatory design exercises
Focus Groups
Qualitative, Attitudinal
Convening multiple users to provide insight into themes, patterns, and trends experienced collectively by groups
Speed Dating
Quantitative, Attitudinal
Comparing multiple design concepts in quick succession to learn how people react while also validating user needs
Think Aloud Protocol
Qualitative, Behavioral
A method where participants verbalize what they are doing and thinking while completing a task, revealing interface aspects that delight, confuse, and frustrate
Usability Testing
Qualitative, Behavioral
Focuses on people and their tasks and seeks empirical evidence about how to improve the usability of an interface
Heuristic Analysis
Quantitative, Behavioral
Analyzing interfaces with respect to a set of usability best practices to detect usability problems before actual users engage with the interface
A/B Testing
Quantitative, Behavioral
Comparing two versions of the same design to see which performs statistically better against a predetermined goal
Web Analytics
Quantitative, Behavioral
Measurement, collection, analysis, and reporting of internet data to understand and optimize usage and usability
Survey
Quantitative, Attitudinal
Collecting self-reported information from people about their characteristics, thoughts, feelings, perceptions, behaviors, and attitudes